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Mini Motorways review: a sublime and brilliant time-waster

Mini Motorways review: a sublime and brilliant time-waster - mini motorways 3

Does a perfect video game actually exist? I think there’s a strong argument for the idea that a truly perfect game – or any piece of art, for that matter – can never really happen. There’s too many factors at play. With that said, every now and then a game pops up that I truly cannot lay any significant fault at – and one such release is Dinosaur Polo Club’s Mini Motorways.

Originally released via Apple Arcade and now available on PC, the concept of the game is blissfully, eighties-design era simple. You create a city, but this isn’t a typical city builder: all you have to do is craft the road system. Buildings large and small crop up as time progresses, and your job is simply to connect everything up in a sensible manner that encourages further growth.

You have a limited amount of roads and accessories such as roundabouts, traffic lights, bridges, and of course motorways at any given time. Your job is to carefully juggle the needs of the city with the resources you have, producing a layout that minimizes traffic jams. Buildings are color coded – so blue homes will spit out cars of the same color that need to make their way to blue businesses – and therefore quickly the game’s randomly spawning infrastructure will force you to make hard decisions about moving around resources to keep the city moving. If things get too clogged up, it’s game over.

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