I want to make a game where I can hold tools in my hand and inventory. Obviously I want to pass them between levels and maybe even game sessions. Question is, how would I do that?
With simple variables like amount of money or HP, all I do is store a variable in the Game Instance. But what about, for example, a tool that has more data, like the class type, durability, maybe value? Even worse, whole array of them?
The way I use that in game is, there’s an actor representing the tool. But even if I store array of those in the game instance, the actors get destroyed while changing level and the array just points empty memory. I could just spawn new ones by using the class type – but that is not enough for me.
My idea is to create something… maybe a struct, that would hold the information and then recreate the inventory item actors according to the data in the struct.
What are other ways to do it?
Is there something fundamentally wrong with the way I’m storing the items in my inventory now?